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Peer-to-peer file sharing is the distribution and sharing of digital media using peer-to-peer (P2P) networking technology. P2P file sharing allows users to access media files such as books, music, movies, and games using a P2P software program that searches for other connected computers on a P2P network to locate the desired content.[1] The nodes (peers) of such networks are end-user computers and distribution servers (not required).
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The early days of file-sharing were done predominantly by client-server transfers from web pages, FTP and IRC before Napster popularised a windows application that allowed users to both upload and download with a freemium style service. Record companies and artists called for its shutdown and FBI raids followed. Napster had been incredibly popular at its peak, spawning a grass-roots movement following from the mixtape scene of the 80's and left a significant gap in music availability with its followers. After much discussion on forums and in chat-rooms, it was decided that Napster had been vulnerable due to its reliance on centralised servers and their physical location and thus competing groups raced to build a decentralised peer-to-peer system.
Peer-to-peer file sharing technology has evolved through several design stages from the early networks like Gnutella, which popularized the technology in several iterations that used various front ends such as Kazaa, Limewire and WinMX before Edonkey then on to later models like the BitTorrent protocol. Microsoft uses it for Update distribution (Windows 10) and online playing games (e.g. the mmorpg Skyforge[2]) use it as their content distribution network for downloading large amounts of data without incurring the dramatic costs for bandwidth inherent when providing just a single source.
Peer-to-peer file sharing became popular after the introduction of Napster, a file sharing application and a set of central servers that linked people who had files with those who requested files(not P2P). The central index server indexed the users and their shared content. When someone searched for a file, the server searched all available copies of that file and presented them to the user. The files would be transferred directly between private computers (peers/nodes). A limitation was that only music files could be shared.[3] Because this process occurred on a central server, however, Napster was held liable for copyright infringement and shut down in July 2001. It later reopened as a pay service.[4]
The MPAA reported that American studios lost $2.373 billion to Internet piracy in 2005, representing approximately one third of the total cost of film piracy in the United States.[19] The MPAA's estimate was doubted by commentators since it was based on the assumption that one download was equivalent to one lost sale, and downloaders might not purchase the movie if illegal downloading was not an option.[20][21][22] Due to the private nature of the study, the figures could not be publicly checked for methodology or validity,[23][24][25] and on January 22, 2008, as the MPAA was lobbying for a bill which would compel universities to crack down on piracy, it was admitted by MPAA that its figures on piracy in colleges had been inflated by up to 300%.[26][27]
Cost reduction influences the sharing component of P2P communities. Users who share do so to attempt "to reduce...costs" as made clear by Cunningham, Alexander and Adilov.[39] In their work Peer-to-peer File Sharing Communities, they explain that "the act of sharing is costly since any download from a sharer implies that the sharer is sacrificing bandwidth".[39] As sharing represents the basis of P2P communities, such as Napster, and without it "the network collapses", users share despite its costs in order to attempt to lower their own costs, particularly those associated with searching, and with the congestion of internet servers.[39]
If pirates are put through more trouble than genuine customers, maybe more will buy the real game. Sadly, for AAA games it is currently the other way. Customers get the trouble with always-on requirements and intrusive DRM, while pirates can just download and enjoy. A twisted world.
In most cases, software "cracks" can be downloaded from dubious sources, such as free file hosting websites, freeware download websites, and peer-to-peer (P2P) networks. In some cases, these tools are proliferated together with chosen software installation setups.
Torrents are small files that you can download and open in a torrent client. The torrent client then downloads a larger file from the internet using a process known as BitTorrent. BitTorrent enables people to share large files with each other using a peer-to-peer network, which means they share parts of the file with each other, rather than downloading the whole file from a central location (such as iTunes). 041b061a72